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1. Sticky:Dev blog: Team Super Friends does numbers - in EVE Information Portal [original thread]
So, in a nutshell, another failed mechanic? I mean, based on the steady decline of bounty placements week after week, if the trend continues it'll hit a near-zero point soon. So much for bounty hunting as a profession and all that. And how many of...
- by Jame Jarl Retief - at 2013.01.23 16:16:00
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2. Sticky:Dev blog: DUST 514 enters the EVE Universe - in EVE Information Portal [original thread]
I really hope you guys are also including a filter to enable people to filter our the "unwanted" stuff. The last thing I want to see in local is a bunch of inane chatter from someone fighting a battle down on the planet's surface that has nothing ...
- by Jame Jarl Retief - at 2013.01.08 17:23:00
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3. Sticky:Dev blog: Tis the Season for RetributionGǪ and Holiday Cheer! - in EVE Information Portal [original thread]
Garia666 wrote: anything extra special for the members who have been loyal to this game for 10 years? :) You get to sit down, realize just how much money you could have spent on other things in your life instead of EVE, and then spend the re...
- by Jame Jarl Retief - at 2012.12.10 19:52:00
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4. Sticky:Dev blog: Tis the Season for RetributionGǪ and Holiday Cheer! - in EVE Information Portal [original thread]
Soo, no neural remap I'm guessing? Too bad, could have used one... Still, thanks for the presents!
- by Jame Jarl Retief - at 2012.12.10 16:13:00
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5. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Normally, I would be very positive and supportive of this change. But only if all missions and complexes were completely overhauled. Plus drones fixed, because as CCP admitted in recent blog, drone mechanics are terribly outdated. But doing it the...
- by Jame Jarl Retief - at 2012.11.08 14:47:00
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6. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Had some more thoughts about the blog... First, the splitting of Destroyers/BC skills. It's not news, we've been talking about this for a year almost, but lately I've been thinking about this from a new player's perspective. It'll realistically t...
- by Jame Jarl Retief - at 2012.11.07 15:59:00
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7. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Quote: Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list. Th...
- by Jame Jarl Retief - at 2012.11.07 14:15:00
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8. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Lord Helghast wrote: There is a mission in the carrier mission tutorials that you learn to die and deal with it... but they are talking the absolute earliest tutorial missions, you can't have people that come in and first thing that happens on ...
- by Jame Jarl Retief - at 2012.07.30 15:46:00
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9. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Some thoughts I'd like to share about the blog. Overall impression is very positive, but some things just jumped out at me. It was mentioned (and shown on the chart) that some people struggled with the part of the tutorial that introduced trainin...
- by Jame Jarl Retief - at 2012.07.30 15:34:00
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10. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Mara Rinn wrote: How does a drone frigate work as a long range sniping platform? A frigate that can launch a sentry drone? Gets a bonus to drone travel speed, so you can foolishly send your drones flying 40km to the enemy who picks them off wit...
- by Jame Jarl Retief - at 2012.06.14 14:18:00
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11. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Challu wrote: Vaerah Vahrokha wrote: There's a reason why MANY softwares have moved the hell away from tree views and implemented tabs. It's called basic, simple sense. Writings are horizontal (western ones). That is, they take lots of hor...
- by Jame Jarl Retief - at 2012.06.07 23:51:00
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12. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
ergherhdfgh wrote: If you decide not to do this then it may be a good idea to take a look at how many people remaped to Perception / Willpower after this was announced and consider giving out a free remap to everyone if that number is high. ...
- by Jame Jarl Retief - at 2012.06.01 13:32:00
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13. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Did they say WHEN splitting of Destroyer and Battlecruiser skills is going to take place? I understand it's not going to be May 22nd with the initial Inferno patch. Although I could be mistaken. But if not then, then when? A month from now? Three ...
- by Jame Jarl Retief - at 2012.05.17 15:41:00
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14. Sticky:New dev blog: Price Indices GÇô February 2012 - in EVE Information Portal [original thread]
After reading the blog, my reaction is "Yes, yes, and?!" In other words, what are you going to do about it in the immediate future?
- by Jame Jarl Retief - at 2012.03.16 18:55:00
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15. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Danny Husk wrote: Jame Jarl Retief wrote: The hope is that after ship rebalancing, people won't have to cross-train any more. That is, every race will have a perfectly viable ship for any role in the game. Which should include solo, gang, fl...
- by Jame Jarl Retief - at 2012.03.09 20:41:00
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16. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Mirei Jun wrote: This is perhaps an acceptable side affect, but will hinder a new player's ability to participate in fleets. Other then that I have no complaints. The hope is that after ship rebalancing, people won't have to cross-train any ...
- by Jame Jarl Retief - at 2012.03.09 18:12:00
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